Book Store App in Android (Java) with Source Code

Book Store App in Android (Java) with Source Code

Are you searching for a fully functional Book Store App in Android (Java) with source code? Whether you’re a student, developer, or someone looking to launch your own digital book store, this project is an excellent starting point. Built with Java and XML using Android Studio, the Book Store App allows users to browse, buy, or rent books online.

In this article, we’ll cover everything you need to know about the app, including its features, system requirements, how to run it, and a free download link for the source code.

 

About the Book Store App Project

The Book Store App is a complete Android application designed for book lovers and e-commerce enthusiasts. It enables users to explore various books, add them to their cart, purchase or rent them, and input shipping details to receive their selected books.

 

Key Features

  • User Registration & Login
  • Responsive UI with Welcome Screen
  • Category-Based Book Listings
  • Buy or Rent Options
  • Shipping Address Input
  • Order Confirmation
  • Book Details Page
  • Cart Functionality
  • Secure Checkout Process

 

Technologies Used

Component Technology
Programming Language Java
UI Design XML
IDE Android Studio
Database SQLite or Firebase (based on version)
Build System Gradle

 

How to Run the Project?

To run the Book Store App on your computer, follow these simple steps:

Step 1: Install Android Studio

Make sure you have Android Studio installed on your system. Download the latest version from the official website.

Step 2: Import the Project

  • Open Android Studio.
  • Click on “Open an Existing Project“.
  • Navigate to the downloaded source code folder and select it.
  • Wait for Gradle to build the project. Make sure you’re connected to the internet during this process to download all dependencies.

Step 3: Set Up Emulator

  • Go to AVD Manager and create a new virtual device.
  • Choose a device like Pixel 4 and select a system image.
  • Once done, run the emulator.

Step 4: Run the App

Click the Run button (green play icon) in Android Studio and select your emulator. The app will start with the welcome screen, prompting you to register or log in.

 

App Walkthrough

After running the app, you’ll experience:

  • Welcome Screen – Initial greeting to the users.
  • User Authentication – Register or log in to access the store.
  • Book Catalog – Browse through a wide variety of book genres.
  • Book Details Page – View detailed info, pricing, and rental options.
  • Cart & Checkout – Manage your selections and place orders.
  • Shipping Info – Input valid address details for delivery.
  • Confirmation – Finalize your book purchase or rental.

 

Benefits of Using This Project

  • Ideal for beginners and intermediate Android developers.
  • Can be extended into a fully-featured e-commerce app.
  • Educational use for understanding UI/UX in Java + XML.
  • Learn integration with local databases or Firebase.
  • Perfect template for college or academic submission.

 

Tips Before Running the Project

  • Update your SDK and build tools to the latest version.
  • Ensure Instant Run plugins are active and up to date.
  • Allow internet access during Gradle sync.
  • Install missing dependencies if prompted.

 

Download Book Store App Source Code

Click the button below to download the complete source code of the Book Store App in Android (Java):

 

Down;oad

 

Final Thoughts

The Book Store App in Android using Java is a powerful starting point for any developer aiming to build an e-commerce platform focused on books. With built-in features like login, purchase, rent, and shipping integration, this app gives you the flexibility to add more advanced features such as online payments, user reviews, and push notifications.

Whether you’re building your portfolio or launching a mini online book business, this open-source Android project will definitely help you move forward.

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